Random Dungeon Mac OS

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  1. Mac Os Versions
  2. Mac Os Catalina

Introduction

I began playing Dungeons & Dragons in grade school, and I used Apple computers almost as long. I started writing up adventures on my Apple II and printing them on an dot matrix printer, took a brief sojourn into the world of Windows PCs during and after college, and then returned to the Mac with the release of Mac OS X.

My Macs remains a critical component of my game, as I use it for everything from creating characters to writing adventures to tracking combat. What's changed over time is the decline in Mac-specific utilities. In the early days of Mac OS X there were a slew of Mac-specific utilities and tools, foremost among them being Crystal Ball. Crystal Ball was a Mac-specific campaign manager and character creator for D&D 3rd Edition, with aspects of that game's system resource document built in. There were also utilities for randomly generating cities and villages, constructing battle maps, and more.

Title Developer/publisher Release date Genre License Mac OS versions A-10 Attack! Parsoft Interactive 1995 Flight simulator Abandonware 7.5–9.2.2. Dungeon Generator An on-line dungeon generator, with map and rooms, and the code used to produce it. The Original Dungeon of Doom (PDF File, 66.7 KB) This is the original Dungeon of Doom that became Xel-i-tec, from Jamis Buck's random dungeon generator.

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages.

Two things drove the decline of these platform-specific utilities:

  1. Java-based, system-agnostic utilities: The Mac market was never as big as the Windows one, plus a good number of RPG geeks run Linux. Native apps didn't make sense in the long run … if you could create a system agnostic that could run just as well.
  2. The rise of tablets: The iPad and its tablet kin were what gamers had wanted for years: a way to read game PDFs on the go. At the same time, their portable and niche nature made them an obvious choice for purpose-built, easy-to-use apps.
  3. The dominance of the Web: A lot of generic utility apps, and even character creators, have migrated to the Web.

What we find on the Mac today tend to be OS-agnostic applications, which brings with them a different set of challenges. macOS prefers to run applications from the Mac App Store and requires you to override certain security settings to download unsigned apps from the Internet. It's a reasonable control, given how trojan viruses and worms can spread, and it requires the security complacent Mac to make absolutely sure they know where they're getting their apps from.

I'm always looking for websites and tools to add to this page. If you have one, email me at nuketown@gmail.com.

My Setup

The Computer: A Mac Book Pro (2.5 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel HD Graphics 4000 1536 MB) running the latest macOS. It's the workhorse machine I used to do most of my game prep.

The Tablet: A iPad Air 2 (64 GB). Used to read game PDFs, run modules at the table, control playlists on my Mac, and jot down notes.

The iPhone: An iPhone 7 (128 GB). My primary means of documenting the game, either for blogging or restoring the battle map prior to a game session

The Watch: Apple Watch Series 3. Used to tell time during the game (it's unlikely there will be any RPG utilities for this)

My Campaign Regime

I've settled on a couple of different tools for managing my D&D campaigns with my Mac: The last soul mac os.

Campaign notes: I write my adventures and campaign notes using Typora, a Markdown editor for the Mac. I keep track of my campaign calendar and character experience using a spreadsheet on Google Drive. I also use Google Drive to collaborate with other game masters on big campaign events where two or more of us will be running concurrent games. Finally, I use Google Keep as my scratchpad for the random campaign ideas that I get throughout the day. In addition to the web app, Keep has local versions for macOS and iOS.

Character Creation (D&D 5th Edition): I use Forged Anvil, an Excel-based, fan-built spreadsheet for character creation. Unlike earlier Excel spreadsheets for D&D 3.x and Pathfinder, I've had no issues with macro compatibility when using Forged Anvil.

Combat tracking: Microsoft Excel is my go-to tool for tracking combats (specifically hit points, battle field conditions, and experience earned).

Overland mapping: I created a ton of maps using ProFantasy's Campaign Cartographer (Windows only) but in the last year I've switched to using the platform agnostic Hexographer.

RPG Utilities

Dungeonographer: A robust Java-based mapping tool for creating dungeon maps. You can use it to create battle maps, one-page dungeons, and even random dungeons … complete with room descriptions! It's a companion tool to Hexographer.

Hero Lab:Originally a Windows-only tool, Hero Lab is now available for Mac as well. It's popular with my gaming group because it supports some of our favorite RPGs, including Pathfinder, Savage Worlds, Call of Cthulhu, Mutants & Masterminds, d20 System, 4th Edition, and World of Darkness. The drawback is its printing; the default character sheet templates are limiting, and don't organize things as well as your typical print character sheet. Still it's a worthwhile investment if you have complicated character concepts or need to throw together quick-and-dirty non-player characters for your campaign.

Hexographer:As the name implies, Hexographer is all about making hex-based maps, like the classic World of Greyhawk map or the expansive Wilderlands of High Fantasy map set. It's a Java-based tool that's available for free online, and offline as part of a premium download. I've played around with the online version had some fun with it; when I have a project that demands hex maps I'll buy the premium edition. It's a companion tool to Dungeonographer.

PC Gen: PC Gen is a Java-based, open-source character generator that incorporates the D&D 3.5 core rules, as well as numerous d20 game systems and supplements. Because it is Java-based, it can be run on Mac, Windows and Linux operating systems.

I used PC Gen a lot during my d20 days, but it eventually fell by the wayside as Excel-based spreadsheets like ForgedAnvil rose to the fore. The tool's great strength is its support for a wide variety of d20 rule sets; the greatest weakness is its often-clunky interface.

RPTools: RPTools offers a suite of Java-based programs to enhance your role-playing game sessions. MapTool is used to create an online game table (though I've heard of folks who project its maps in their game room for local play). TokenTool is used to make tokens for digital battlemaps, while InitiativeTool helps keep track of combat. It also has tools for character management and dice rolling.

VASSAL Game Engine:A Java-based tool for playing board and card games online that is available with a Mac installer. There are a tremendous number of modules for the game including a variety of war games, Arkham Horror, Battlestar Galactica, Axis and Allies, and many, many more.

Mac Gaming Web Sites

Inside Mac Games: News and previews about games and gaming-related hardware for the Macintosh. There are also online forums, desktop themes, and a files section where you can download the latest Mac demos.

Mad Irishman: Character sheets for 25+ gaming systems, including Dungeons & Dragons, Arcana Unearthed, Spycraft, Gamma World, Call of Cthulhu, and Traveller. All of the sheets are downloadable in Adobe Acrobat format, and were created on a Mac.

Sean Reynold's RPG Files: Sean Reynolds is a prolific RPG writer who created a bunch of excellent source books for Greyhawk and the Forgotten Realms. He has Excel spreadsheets for generating gear, magical staffs and magical weapons. Of particular interest to Mac fans — especially older ones — are his HyperCard stacks. They are created for Apple's Hypercard, a database program that used to ship on old Macs, and which is all but extinct now.

Mac Os Versions

Dungeon of the Endless
Developer(s)Amplitude Studios[a]
Publisher(s)Amplitude Studio
Sega (current)
EngineUnity[1]
Platform(s)Microsoft Windows, OS X, iOS, Xbox One, PlayStation 4, Nintendo Switch, Android (operating system)
ReleaseWindows, OS X
October 27, 2014
iOS
August 20, 2015
Xbox One
March 16, 2016
PlayStation 4, Nintendo Switch
May 15, 2020
Android
March 16, 2021
Genre(s)Roguelike, tower defense
Mode(s)Single-player, multiplayer

Dungeon of the Endless is a rogueliketower defense game developed by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016. The PlayStation 4 and Nintendo Switch ports released in May 2020. A revamped version for iOS and Android devices, called Dungeon of the Endless: Apogee, is planned to launch March 16, 2021.

Mac os catalina

In the game, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

Gameplay[edit]

Dungeon of the Endless is a roguelike game, featuring procedurally generated levels and the notion of permadeath, so that each runthrough of the game is different. The game is based on directing the survivors of a prison spacecraft (crew, prisoners, and civilians alike), having crash-landed on a strange alien planet, through several levels as to achieve escape from the planet. At the start of each game, the player selects two characters with each character having different statistics such as health, attack, defense power, and movement speed, as well as a number of abilities. The player is able to control each character separately or in tandem by directing them to move to the various rooms on the current level or open doors on that level, as well as to initiate any special ability or to heal them. Otherwise, the characters will act autonomously such as fending off any enemies that enter the room to the best of their ability. On the first level of the game, the characters will start in the crashed escape pod with the power crystal, while on subsequent levels, they will start on the elevator that they took from the previous level.

The game plays out in primarily a turn-based manner, each turn marked when a new door on the level is opened. At the start of each turn, the player gains fixed amounts of three resources: Industry, Science, and Food. Industry is used primarily in the construction of turrets and resource generators; Science is used to research new types of turrets and generators, and Food is used to heal the characters, or increase their experience level which improves their statistics, and gives them new abilities. Certain rooms may have objects that can be scavenged for more of these resources. Furthermore, rooms will have Dust, which powers the crystal. As the crystal gains more power, the player can 'activate' a limited number of continuous sets of rooms, allowing them to build resource generators and turrets on rooms which have been activated. Players can also deactivate a room at any time to reroute the power to a different room, disabling the turrets and generators in that room. Other rooms may feature item chests, shopkeepers, and research stations, or they may contain survivors that players can recruit to their party (up to 4 characters total).

Opening a new door may also cause monsters to appear, appearing at random rooms across the map in any room that is not activated or lacking its own power source. The monsters will attack both the party and the crystal; killing the creatures has a chance of creating more Dust to run the crystal. The characters will lose health with attacks and will die if it drops to zero, though once all newly spawned monsters are defeated, their health is fully restored. If the crystal is attacked, it will permanently lose Dust, and if this drops to zero, the crystal is destroyed and the game is over. During monster attacks, the player can freely move the characters around between open rooms to obtain the best tactical placement, such as fighting monsters alongside numerous turrets. Once any spawned monsters are defeated, the player can move characters about and build defenses freely until they opt to open the next door.

Once the exit point on the level has been found, the player then must have one character collect the crystal and carry it slowly from the start to the exit point, while other characters protect the carrier from hordes of monsters that appear at this point. If the crystal carrier dies, the game is over, but if all surviving players make it to the room with the exit point, the player advances to the next level. The goal of the game is to complete 12 of these levels, each with more difficult monsters that appear, with at least one character carrying the crystal to the final exit point.

Random dungeon mac os 7

In the game, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

Gameplay[edit]

Dungeon of the Endless is a roguelike game, featuring procedurally generated levels and the notion of permadeath, so that each runthrough of the game is different. The game is based on directing the survivors of a prison spacecraft (crew, prisoners, and civilians alike), having crash-landed on a strange alien planet, through several levels as to achieve escape from the planet. At the start of each game, the player selects two characters with each character having different statistics such as health, attack, defense power, and movement speed, as well as a number of abilities. The player is able to control each character separately or in tandem by directing them to move to the various rooms on the current level or open doors on that level, as well as to initiate any special ability or to heal them. Otherwise, the characters will act autonomously such as fending off any enemies that enter the room to the best of their ability. On the first level of the game, the characters will start in the crashed escape pod with the power crystal, while on subsequent levels, they will start on the elevator that they took from the previous level.

The game plays out in primarily a turn-based manner, each turn marked when a new door on the level is opened. At the start of each turn, the player gains fixed amounts of three resources: Industry, Science, and Food. Industry is used primarily in the construction of turrets and resource generators; Science is used to research new types of turrets and generators, and Food is used to heal the characters, or increase their experience level which improves their statistics, and gives them new abilities. Certain rooms may have objects that can be scavenged for more of these resources. Furthermore, rooms will have Dust, which powers the crystal. As the crystal gains more power, the player can 'activate' a limited number of continuous sets of rooms, allowing them to build resource generators and turrets on rooms which have been activated. Players can also deactivate a room at any time to reroute the power to a different room, disabling the turrets and generators in that room. Other rooms may feature item chests, shopkeepers, and research stations, or they may contain survivors that players can recruit to their party (up to 4 characters total).

Opening a new door may also cause monsters to appear, appearing at random rooms across the map in any room that is not activated or lacking its own power source. The monsters will attack both the party and the crystal; killing the creatures has a chance of creating more Dust to run the crystal. The characters will lose health with attacks and will die if it drops to zero, though once all newly spawned monsters are defeated, their health is fully restored. If the crystal is attacked, it will permanently lose Dust, and if this drops to zero, the crystal is destroyed and the game is over. During monster attacks, the player can freely move the characters around between open rooms to obtain the best tactical placement, such as fighting monsters alongside numerous turrets. Once any spawned monsters are defeated, the player can move characters about and build defenses freely until they opt to open the next door.

Once the exit point on the level has been found, the player then must have one character collect the crystal and carry it slowly from the start to the exit point, while other characters protect the carrier from hordes of monsters that appear at this point. If the crystal carrier dies, the game is over, but if all surviving players make it to the room with the exit point, the player advances to the next level. The goal of the game is to complete 12 of these levels, each with more difficult monsters that appear, with at least one character carrying the crystal to the final exit point.

A meta-game exists in that the player can unlock additional characters for starting the game by recruiting new characters they find on levels and either completing the game or three levels with that character alive. Additionally, by achieving certain goals, the player can unlock different gameplay modes, such as one where the characters will start off much stronger than the enemies but will not regain health once a monster wave is defeated, forcing them to rely on food, healing turrets or items to heal.

The game supports online play with up to four players. Each player controls one character, and each gains separate resources on the opening of new doors. New characters can be recruited by one player if there is space in the party, which are then controlled by that player.

Development[edit]

Dungeon of the Endless was developed by Amplitude Studios alongside the development of their expected-flagship title Endless Legend; the team for Dungeon was kept small to about four to five people, and used a simple pixel-based art style to keep the project simple. Amplitude's co-founder Romain de Waubert de Genlis stated that while they were developing a deep, high-quality 4X-based game in Endless Legend, the concept of Dungeon came from 'some crazy drinking evening', and instead of trying to approach the smaller title with crowdfunding, sought additional funding to support the title.[2]

Dungeon of the Endless was first released as an Early access title on the Steam software store on December 11, 2013,[3] and the full version was released on October 27, 2014. An iOS version was also developed and released on August 20, 2015.[4][5] The title was released for the Xbox One on March 16, 2016.[6][7] A PlayStation 4 and Nintendo Switch version was announced in 2019,[8] and released on May 15, 2020.[9][10]

A free Team Fortress 2 based expansion was added in June 2015 for personal computers, adding in characters and items based on Team Fortress 2.[11] An expansion called 'Organic Matters' was also released on November 24, 2015, which included new playable characters, monsters, additional modules that can be built, a new endgame sequence, and support for controllers, and a separate content pack called 'The Rescue Team' featuring three new playable-characters.[12]

Playdigious developed an improved version of the mobile client for the game, called Dungeon of the Endless: Apogee, for iOS and Android devices, which will include the base game and all DLC packs, to be released as a premium title on March 15, 2021.[13]

Reception[edit]

Aggregate score
AggregatorScore
MetacriticPC: 79/100[14]
iOS: 83/100[15]
XONE: 78/100[16]
NS: 75/100[17]
PS4: 84/100[18]
Review scores
PublicationScore
GameSpot7/10[19]
IGN8.1/10[20]
PC Gamer (US)77/100[21]
TouchArcade[22]

Dungeon of the Endless has received generally positive reviews, comparing the title to other hybrid roguelike such as FTL: Faster Than Light.[21] Some have criticized the game for having low replay value, in that once you have succeeded to complete a runthrough of the game, you will likely have experienced all the hazards that the game presents, and while one can repeat the game with different characters to start, the experience will be mostly the same.[20][21]

The title was named as an honorable mention in the Excellence in Design category for the 2015 Independent Games Festival awards.[23] It was also nominated for Strategy/Simulation Game of the Year and Outstanding Achievement in Game Design for the 18th Annual D.I.C.E. Awards by the Academy of Interactive Arts & Sciences.[24]

Notes[edit]

  1. ^Additional development work on the Apogee version by Playdigious

References[edit]

  1. ^'Unity - Dungeon of the Endless'. Unity Technologies. Retrieved 14 January 2015.
  2. ^Alexander, Leigh (January 16, 2015). 'Beyond strategy: Catching up with Amplitude Studios and Endless Legend'. Gamasutra. Retrieved January 16, 2015.
  3. ^McGee, Maxwell (January 11, 2014). 'Dungeon of the Endless Early Access Review'. GameSpot. Retrieved January 2, 2015.
  4. ^Dodson, Carter (July 28, 2015). 'Roguelike and Dungeon Defense Hybrid 'Dungeon of the Endless' is Coming to iPad'. Touch Arcade. Retrieved July 28, 2015.
  5. ^'THE ENDLESS UNIVERSE EXPANDS ONTO IPAD® TODAY WITH DUNGEON OF THE ENDLESS, AVAILABLE NOW' (Press release). Gamasutra. August 21, 2015. Retrieved August 24, 2015.
  6. ^Bertz, Matt (August 12, 2014). 'Dungeon Of The Endless Coming To Xbox One'. Game Informer. Retrieved January 2, 2015.
  7. ^Nunneley, Stephany (March 2, 2016). 'Rogue-like Dungeon of the Endless arrives on Xbox One in March'. VG247. Retrieved March 2, 2016.
  8. ^'Roguelike dungeon defense game Dungeon of the Endless coming to PS4, Switch'. Gematsu. Retrieved August 1, 2019.
  9. ^Romano, Sal (February 28, 2020). 'Roguelike dungeon defense game Dungeon of the Endless coming to PS4, Switch this spring'. Gematsu. Retrieved February 28, 2020.
  10. ^'Dungeon of the Endless PS4 and Switch Versions Launch in May 2020'. PlayStation LifeStyle. 2020-04-09. Retrieved 2020-09-14.
  11. ^Huempfner, Tad (June 8, 2015). 'Team Fortress 2 update enters the Dungeon of the Endless'. Shacknews. Retrieved June 8, 2015.
  12. ^Webber, Jordan Erica (November 16, 2015). 'Endless Legend and Dungeon of the Endless updates incoming'. PC Gamer. Retrieved November 16, 2015.
  13. ^Madnani, Mikhail (January 26, 2021). ''Dungeon of the Endless: Apogee' Coming to iOS and Android in March as a New Release with DLC Included, Pre-Orders Now Live'. Touch Arcade. Retrieved January 26, 2021.
  14. ^'Dungeon of the Endless for PC Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  15. ^'Dungeon of the Endless for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  16. ^'Dungeon of the Endless for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  17. ^'Dungeon of the Endless for Switch Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  18. ^'Dungeon of the Endless for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2020.
  19. ^[1]
  20. ^ ab[2]
  21. ^ abc[3]
  22. ^Musgrave, Shaun (September 11, 2015). ''Dungeon Of The Endless' for iPad Review – Really Into The Doors Right Now'. TouchArcade. Retrieved December 27, 2020.
  23. ^'2015 Independent Games Festival announces Main Competition finalists'. Gamasutra. January 7, 2015. Retrieved January 7, 2015.
  24. ^'18th Annual D.I.C.E. Awards Finalists'(PDF). Academy of Interactive Arts & Sciences. January 14, 2015. Retrieved January 14, 2015.

Mac Os Catalina

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